24 Hour Comics Day
Oct. 4th, 2009 01:26 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
24 Hour Comics Day is a challenge to create a 24-page comic book in 24 hours. I started yesterday at noon.
I call Noble Failure: the whole thing was scripted and laid out, but only pages 1-15 were inked; I got from noon to 3:30am before my drawing hand cramped up and my brain noticed that it had been running on Red Bull and cherry bakewells for hours. The planned power nap overran in epic scale and that's the deadline popped. I'll scan the completed thing, plus roughout pages for the unfinished stuff, and submit that; later on I'll finish the thing at the same pace because I wanna.
It's a weird challenge. 24 pages of anything is a lot of sheer output. The Nanowrimo schtick applies: quantity beats quality, because if you have two utterly beautiful pages you fail. I wonder if that's where Gaiman got stuck? Or perhaps it was where my nemesis kicked in, with six-panel pages rich in dialogue. Too much story and it slows ya down. I needed splash pages and some more decompression.
Thank the gods for Wally Wood - his 22 Panels That Always Work were to me like a thesaurus to an English student,

I call Noble Failure: the whole thing was scripted and laid out, but only pages 1-15 were inked; I got from noon to 3:30am before my drawing hand cramped up and my brain noticed that it had been running on Red Bull and cherry bakewells for hours. The planned power nap overran in epic scale and that's the deadline popped. I'll scan the completed thing, plus roughout pages for the unfinished stuff, and submit that; later on I'll finish the thing at the same pace because I wanna.
It's a weird challenge. 24 pages of anything is a lot of sheer output. The Nanowrimo schtick applies: quantity beats quality, because if you have two utterly beautiful pages you fail. I wonder if that's where Gaiman got stuck? Or perhaps it was where my nemesis kicked in, with six-panel pages rich in dialogue. Too much story and it slows ya down. I needed splash pages and some more decompression.
Thank the gods for Wally Wood - his 22 Panels That Always Work were to me like a thesaurus to an English student,
no subject
Date: 2009-10-05 12:05 pm (UTC)no subject
Date: 2009-10-05 12:12 pm (UTC)I keep having first-draft cringes over it (X should happen after Y for more impact; A needs more emoting; gods I draw like suck)...
no subject
Date: 2009-10-05 12:15 pm (UTC)no subject
Date: 2009-10-05 12:19 pm (UTC)