Just trying to recall the rules for Gridthruster, the imaginatively named spaceship build-n-shoot game we came up with at middle school. I'm a bit horrified that I can remember the detail so clearly. We used to play this with graph paper and blu-tacked pieces.
( How the hell did I remember this? )
Damn, this makes me want a tablet and a coding kit. Board games with the faff taken out are just what tablets are good at. Faff? Faff was moving a thirty-piece megaship and not missing any bits...
With computers, of course, you could sort the initial random scatter, introduce drift, make it realtime and introduce rudimentary physics. And add a third dimension. Make it a bit more buildy and a bit less Scrapheap Challenge IN SPAAACE. And then you're damn close to the deep-alpha voxel game Blockade Runner. :)
( How the hell did I remember this? )
Damn, this makes me want a tablet and a coding kit. Board games with the faff taken out are just what tablets are good at. Faff? Faff was moving a thirty-piece megaship and not missing any bits...
With computers, of course, you could sort the initial random scatter, introduce drift, make it realtime and introduce rudimentary physics. And add a third dimension. Make it a bit more buildy and a bit less Scrapheap Challenge IN SPAAACE. And then you're damn close to the deep-alpha voxel game Blockade Runner. :)

The first 
Then you too can be slightly scared of GLaDOS, who is, I swear, Majel Barrett on acid. And you can share my love for the Weighted Companion Cube. And I do wuv you, Cube, you stay true even when I'm not sure which way is up any more. Portal's schtick is this: it's a first-person puzzler with no weapons or monsters. Yay! Instead you've got a portal gun. It shoots two interconnected holes. In one, out the other, and your relative momentum is preserved. Cue using gravity to accelerate (because you sure aren't Lara in the athletics stakes) and many other sneaky tricks.
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