Ask the flist: Second Life low-graphics?
May. 1st, 2008 08:48 amMy lappy is feeling its age and the latest Windlight incarnations of Second Life are causing it to grouse about having an under-spec graphics card. Waily waily, poor little me, I know. Question is, are there any l33t h@x for optimising Second Life for low-end graphics stuff, or is it just a case of playing with the sliders?
It's been done for mobiles, so surely there's some market in producing an alternate skinny browser that doesn't have all the upgrade-your-graphics-card-richboy visual richness and trades it off for decent framerate? I'd take a quarter of the Z-depth and cell shading over real lighting, really. Actually, I'd always take cell shading because I have a hardon for cell shading (Google Sketchup, thou makest me go squee).
It's been done for mobiles, so surely there's some market in producing an alternate skinny browser that doesn't have all the upgrade-your-graphics-card-richboy visual richness and trades it off for decent framerate? I'd take a quarter of the Z-depth and cell shading over real lighting, really. Actually, I'd always take cell shading because I have a hardon for cell shading (Google Sketchup, thou makest me go squee).