Overthinking and how to nobble it
Dec. 19th, 2010 10:19 pmAn interesting study has been going the rounds (Ars has the clearest writeup) and its got me thinking. Not about M&Ms -- well, mmm, now you mention it -- not about M&Ms but about thinking and doing, and why I'm so very good at adhockery and starting projects and so very bad at follow-through and finishing things.
I'm very, very good at task visualisation. I know exactly how the finished bathroom will look: I've gone over all the details of every job but I just can't find the gumption to make it physical. I know exactly what that training session will be like but, meh, maybe I'll just surf for a bit (million-tab baby, baby: if I could I'd twinscreen each eye separately). And yeah, I know exactly what healthy food I'll do tonight but meh, I've already thunk that, let's have dirty pizza instead. I've turned into Grampa from the Lost Boys: read the TV guide, don't need the TV.
Let's assume for a moment that this article provides a working hypothesis: if I think about things less, I'll do more. I may even fall into fewer gumption traps (the most obvious ones are Lane Rage and For Want Of A Bolt) as my planned-stuff is less rigid, so less derailed by unplanned stuff.
How in the seven hells does that actually turn into a thing to do? All I can think to do is make a bunch of to-do lists and spin the bottle, but that's a project and I'll get bored of it after I've worked out the list parameters and upgraded the bottle for some custom dice or maybe made an app for it.
You lot are different think-meats in different heads; barring the solipsistic horror of the entire Universe being my imaginings, you must think in different ways. Do you hypervisualise and then get bored? If you don't... what do you do? Are you always surprised when things work out as expected, because "as expected" is a null set? How do you do anything without the mental map beforehand?
I'm very, very good at task visualisation. I know exactly how the finished bathroom will look: I've gone over all the details of every job but I just can't find the gumption to make it physical. I know exactly what that training session will be like but, meh, maybe I'll just surf for a bit (million-tab baby, baby: if I could I'd twinscreen each eye separately). And yeah, I know exactly what healthy food I'll do tonight but meh, I've already thunk that, let's have dirty pizza instead. I've turned into Grampa from the Lost Boys: read the TV guide, don't need the TV.
Let's assume for a moment that this article provides a working hypothesis: if I think about things less, I'll do more. I may even fall into fewer gumption traps (the most obvious ones are Lane Rage and For Want Of A Bolt) as my planned-stuff is less rigid, so less derailed by unplanned stuff.
How in the seven hells does that actually turn into a thing to do? All I can think to do is make a bunch of to-do lists and spin the bottle, but that's a project and I'll get bored of it after I've worked out the list parameters and upgraded the bottle for some custom dice or maybe made an app for it.
You lot are different think-meats in different heads; barring the solipsistic horror of the entire Universe being my imaginings, you must think in different ways. Do you hypervisualise and then get bored? If you don't... what do you do? Are you always surprised when things work out as expected, because "as expected" is a null set? How do you do anything without the mental map beforehand?
no subject
Date: 2010-12-19 10:38 pm (UTC)Doesn't stop me having a thousand unfinished projects, of course, but I do finish some of them.
This may the state to be aiming for:
http://www.amazon.co.uk/Flow-Psychology-Optimal-Experience-P-S/dp/0061339202/ref=sr_1_2?ie=UTF8&qid=1292798263&sr=8-2
no subject
Date: 2010-12-20 09:05 pm (UTC)no subject
Date: 2010-12-19 11:17 pm (UTC)Although I can manage to do stuff *for other people.* If I think about baking a cake, I probably won't do it. But if I think "I'll surprise C with a cake," I probably will. I've had a writing project fully thought out but not much in the way of pen-to-paper for aeons - but if someone else asks me to do a piece for them, it'll be with them that afternoon.
Also deadlines. Deadlines work.
Think-meat is peculiar stuff.
no subject
Date: 2010-12-20 02:17 am (UTC)no subject
Date: 2010-12-20 09:06 pm (UTC)no subject
Date: 2010-12-20 09:08 pm (UTC)no subject
Date: 2010-12-20 12:55 am (UTC)That's probably a classic engineer trait, isn't it? I'm all about proving that you can do something, while living in a mess of incomplete projects that never quite get all the bugs worked out (because I've got a good idea of how to do that, which makes it no longer interesting). If there's an external reason to complete something, I'm quite capable of doing so, but it seems that the vast majority of my satisfaction comes from working out *how* to solve problems rather than actually getting off my arse and solving them.
Sadly, I work best in fire-fighting mode. If things go wrong, I'll happily work my arse off to restore the zero state, but that's not a particularly healthy way to do anything.
Back to the M&Ms thing, the idea that keeping things unplanned - or perhaps undefined - to make them more completable has merit. Ironically because there isn't a 'complete' state to aim for (or be satisfied with a most-of-the-way-there approximation of). I can kind of see how that works for straightforward stuff that doesn't involve any planning, anyway. I'd think about it some more, but then I'd never get round to testing the idea...
no subject
Date: 2010-12-20 09:10 pm (UTC)This!
Once the proof of concept is proved, the continuation to product is boring. To my right at the moment, chainmail-backed gloves. Well, one glove, and one that I haven't fitted together because I KNOW IT'LL WORK ITS A CHORE!
But it's not an evil chore, it's a cool chore, so why am I ... almost resenting its choriness? I think the only chore I didn't resent, apart from making miscellaneous hot beverages, was chopping firewood.
no subject
Date: 2010-12-20 01:40 am (UTC)Of course, problems arise when something comes along that either does not fit into my current universe map or would prove impossible to create as the required changes to my existing universe model would prove too problematic for whatever reason. In such situations I tend to strop out a tad, or just become belligerently inflexible. And because explaining my reasoning would require an explanation as to how an entire universe map doesn't work with whatever the thingummy is that causes the issue, it's pretty damned difficult/depressingly horrible to try to make others understand what's causing the issues.
Come to think of it, this does sound like semi- to fully-autistic behaviour. Try putting an autistic person into a situation which is outside of their understanding of how things *SHOULD* be and you can expect a major tantrum. OK, I don't melt down quite like that but same sort of thing. Any of my past actions make more sense now?
But to answer your question, sometimes the act of visualising an event and altering my universe view is all that I need to assume that the change is now a physical reality as well. So yes, it can be difficult to make that reality fully manifest and so things don't necessarily get finished when I can see the end is in sight. And if you think I will repeat something I have already done (like type this post out again once Firefox crashes) you can completely forget it!
no subject
Date: 2010-12-20 09:11 pm (UTC)no subject
Date: 2010-12-21 03:41 pm (UTC)2. Work out where to get materials
3. Work out where to get manpower
4. Work out how to finance the operation
5. Design boat
6. So we have all resources, manpower, finances and locations available to build the boat. Oh look, a butterfly! *wanders off*
no subject
Date: 2010-12-21 10:47 pm (UTC)I have a wiki on my keyring memory stick. It has a section called "crackpot projects". You have to scroll to see the whole listing. I have no section called "completed projects".
no subject
Date: 2010-12-20 09:04 am (UTC)It's to do with the ways in which a project is daunting, and the way that changes through the thing's lifecycle. Or, to put it another way, it's about how my confidence in the project (or my fear of failure) changes through the lifecycle.
When I'm planning it, and making the initial lists, I'm very confident.
When I buy the supplies, I'm very confident.
Just before I start doing the actual work, I am often daunted by the thing, and the prospect of failure (and the consequent threat to my self-esteem) seems very real. It seems like a lot of *work*, and makes me feel tired.
But, as soon as I have my hands on the work and I'm doing it, all that goes away, and I just noodle on.
I don't entirely understand it, but I think this cryptic arithmetic of self-esteem is the thing to get to grips with.
The reason that a deadline helps is that it supplies a counterbalancing prospect of failure at that getting-started stage (as long as I've made some public commitment to that deadline). And there's a very similar effect with projects that are collaborative, or are to help out someone else. The prospect of failing to deliver as promised balances the prospect of failing during the making. Though I still never start till the last possible minute.
The other thing that helps, with making-style projects, is the habit of starting off with test-pieces. Making a little test-piece can't possible doom the project (so is not subject to prevarication), and it's a comfortable way into the flow of the making.
no subject
Date: 2010-12-20 09:13 pm (UTC)no subject
Date: 2010-12-20 10:47 pm (UTC)It's more that the beginning of the implementation is the first point at which one is really committed to
(a) actually doing all the work
(b) the risk of failure and maybe
(c) the risk that the finished thing will not be a shiny as the planned thing, and hence the ruination of a currently-shiny vision.
no subject
Date: 2010-12-21 10:51 pm (UTC)B, less so, because I generally have a good story to accompany the failure. If I haven't set myself on fire, it's a bad make. The kayak's draft name is "Dunning-Kruger"...
C is close: it invites another round of plan-refining. Is this really the best plan? What if I skip some doing-time and revise it?
In "make" projects, this is just stalling. In fitness and gardening projects, it's lost opportunity, because we're not static things.
no subject
Date: 2010-12-22 09:35 am (UTC)My slogan of the moment is 'The worst thing that might possibly work', which I attempt to deploy as an antidote to the endless refining.
no subject
Date: 2010-12-20 01:08 pm (UTC)"The pixies make me do it, surrrr."
no subject
Date: 2010-12-20 09:11 pm (UTC)no subject
Date: 2010-12-20 04:14 pm (UTC)This prevents me over-analysing as I can start work before I know the whole plan because I know I am going to plan more later if necessary.
I discovered a few years ago that this is actually quite similar to LEAN/Agile theory.
no subject
Date: 2010-12-20 09:15 pm (UTC)no subject
Date: 2010-12-21 11:40 am (UTC)Your question related to how people avoid over-analysis and for me the best solution found to date is starting to actually apply a solution to a problem to see what happens; for an situation where I have time but need to succeed with the first solution then wrap I would put the iterations into testing instead of deployment.
no subject
Date: 2010-12-21 10:55 pm (UTC)Since I know little about boat designs, I'm using someone else's plans, tried and tested in cute photos of beardy mountain men rolling them among icebergs. So the iterative stages don't apply: this is purely a "build".
Hmm. I'm blogging instead of sketching out those separator offsets...
no subject
Date: 2010-12-25 02:55 am (UTC)(and to help that, a bigger mortgage)
Probs is, you got it too easy m' man; you've become the stereotypical Gen-X'er. Real work is too hard and imagination is too shortterm; result instant gratification (aka The Masturbation Culture).
no subject
Date: 2010-12-27 10:06 pm (UTC)See, "self-discipline" is the black box. I'm enquiring about what's going on inside that box. Don't forget, most of these projects are, by definition, masturbation: they're all leisure, not life-or-death.
no subject
Date: 2010-12-28 01:04 am (UTC)Once you've got the survival thing out of the way, old Maslows pyramid cuts in, and since you're not likely to catch religion it doesn't leave much basic drives left.
So that's what the mortgage thing is about, not the money, but putting the "survival" back on the table, it's about not eating 2 minute noodles for the rest of your life while living out of a cardboard box. A similar thing can be done by getting an expensive SigOther.
Inside the box, IMO, is the prioritisor-er. (and it's wot breaks if one does the guru reject the material world bit) - hence the Maslow-link between prioritisor-er and spiritualism/religion.
Ssince you don't have want big money/silly toys/expensive girlfriend/wank car; you're now standing at the edge of today's narrow Western cultural identity. Beyond this there are dragons (which is one reason normal types don't want to know there is even an edge (hence their blinkers)
no subject
Date: 2010-12-28 11:06 am (UTC)What you're saying is that peril makes a man of me. Well, shit, why didn't you just send me off to war? How's your take on the Hemingway question?
It's a Dirk Gently leap to connect the two, really.
no subject
Date: 2010-12-28 08:51 pm (UTC)If it was an answer that fit into your normal calculations, then you could visualise the problem and thus see it's answer as you can the order tasks. Consider it in the manner of the Plato's Allegory of the Cave.
If you could recognise the process from your PoV you could see the answer.
Much of what plagues the infamous "GenX" symptoms... and I'm not slapping a label on you; you've known me longer than that. It's a bunch of signs and manifestations which have some common causes. ...which if looked at objectively have some common mental and psychological causes.
To quote a friend. If you lift a very heavy weight (eg in weight lifting) you must be focussed in the moment. Can one acheive the same thing by mentally visualising the same process?
What are the simulaities/differences?
In the modern information world, what room is there for "reality"? What value is there beyond what individuals arbitarily assign? And through what processes do they use to assign these things?
After all, many folks would think running or weightwork or pennyfarthings are not worth focussing on. What is it that makes these things worth the effort to start with?
It does also become difficult as you are very intelligent and know it, yet in it's own way this can be blinkers that are closing you into your own linear world, as you measure and judge. BTW the process is age dependent :) and well documented. Just not in modernly scientific acceptable ways (I first came across it numerology, although it is hinted at in the full Myers Briggs reports, where the focus priorities change due to experience and age)
no subject
Date: 2010-12-28 11:10 am (UTC)no subject
Date: 2011-01-04 05:57 pm (UTC)It's relevancy is that it's the same black box. (or wetware box, in this case). Analysing of black box is done by in-out signal comparison.
To put it another way (i.e. another ray trace passing through): Have you worked out who your audience is yet? (for each case mentioned). (re:prioritise-or) c.f. maslow pyramid (ie it's not death avoidance/adrenal addiction (safe); it's not food (sated); it's adaquate shelter (protected) ....)
Oh here's another little bit random, little bit connected, little bit other article to check out: http://www.newyorker.com/reporting/2010/12/13/101213fa_fact_lehrer?currentPage=all
My curiousity; Why do all these experts assume they work in an isolated closed system? that is to say isolated to their interests/data stream