Zerg Rush

Nov. 26th, 2009 02:07 pm
andygates: (Default)
The game is memetic warfare. The opponent has built a spawning pool (a PR industry) and is producing many zerglings (ideas with no real merit: one-hit monsters) in great quantity. The player has developed their tech tree (science) and has used it to build strong troops (verified, rational ideas).

Given enough time, the strong troopers will win (tobacco/cancer, CFCs/ozone, etc etc). Is the zerg-rush model useful in suggesting tactics to use to speed up their victory?

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andygates

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